12 Computing and Creative Industries

SACE Stage 2: 20 Credits / 2 Semesters / Technologies

SACE Website:  https://www.sace.sa.edu.au/web/digital-technologies

Pre-Requisite:  Nil

SUBJECT OVERVIEW

The course is designed for students aiming to extend their skills in digital technologies, software development and interactive media production, with a focus on preparing for further study or careers in the computing and creative industries. Students will work at a more advanced level than in year 11, applying industry-relevant tools and practices to design and develop innovative solutions.

Building on foundational skills, students will engage in self-directed and collaborative projects that require critical problem-solving, user experience (UX) design thinking and iterative development processes. They will explore how emerging technologies influence society and consider ethical and professional issues in the digital space.

Topics may include

  • Advanced web development and UX design
  • Digital storytelling and narrative design
  • Game and interactive systems programming
  • Emerging digital technologies and ethical considerations
  • Industry practices and professional digital portfolios
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ASSESSMENT

Students will complete several different assessment tasks both formative and summative associated with learning content throughout the subject.

Students will use critical and creative skills to create digital outcomes and solutions to issues. These will be assessed against the SACE Achievement Standards.

Assessment will be in the following formats:

  • Practical exploration (30%)
  • Connections (40%)
  • Personal Venture (30%)

The major assessment task will require students to conceptualise, plan and develop a real-world digital artefact of significant complexity. Examples include:

  • a fully playable 2D or 3D game with original assets and mechanics
  • a commercially viable mobile app prototype
  • an interactive narrative experience with advanced scripting
  • or a dynamic web application designed for real user interaction

Students will be expected to document their design and development process, use project management methodologies (eg. Agile or Scrum-inspired workflows) and evaluate their solutions against iser needs and industry standards. 

Additional Information

No additional costs or excursions are included in this course. 

Last Updated: July 2025